Kings field pc sword of moonlight development tool download
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Hosted by Opalstack. Sword of Moonlight. Splash screen Kerplunk! Most of the pages on this website are fairly ancient for that matter, sorely in lack of higher quality material. Leave a response Name log in Mail will not be published Personal Website requires user profile and log in. I wanted to bring the arm up higher and make it larger on screen. The arm effect is also upgraded to look nice at 60 frames per second in what was one of the greater challenges I faced.
It now has four times as many animation frames. It turns out showing something commonplace moving fast in your face in first-person is hard to do with great efficiency. I worry about getting swept up in a side project as its deadline draws near. Related to Sword of Moonlight No Responses. If you do I recommend deleting your installation and go back through the download and install process.
Continued: Intruder alert! Related to www. KFII treats its characters and monsters identically, and caps them at on each of its two-story zones. SOM had a layer system that was disabled before it was published. I think there is lost wisdom in many of its anachronisms. By artistic limits, I mean things like, you might want a layer to just be a ceiling for example, so you can have a lower ceiling on some section, or just have the elevation of the ceiling be independent of the floor.
The new layer system can represent many things like a plane of water or mist or fog or just plug holes in the existing tile configuration. Continued: Unleashing monsters. Of course it's improved since its original Windows 95 days but it's still work in progress. I consider it "alpha" software, and I intend to debut it through this project. Because this is a rebuild of a PlayStation game it's not the best representation of Sword of Moonlight out there.
For me these are my full-time life's work. To donate to my cause, please use Patreon for now. The full product will be free to download with donation encouraged after you're finished playing. Donations will go toward a project to revive King's Field to be an accessory to the Sword of Moonlight "game engine" and resource ecosystem.
A downloadable demo. What's in this demo, or what it is, This is the first zone or "map" of KFII mostly fleshed out, except monsters aren't represented very well since they don't have AI routines and are basically spawn points, in case you ever wondered what those are?
If you want to cover this event on YouTube or in the press, I wish that the novel control system would be highlighted, and also there is a novel system that makes "anti-aliasing" unnecessary , that I feel is important and should be in widespread use. It's designed for integrated chipsets, so in theory you don't need a gaming desktop, but you do need a Windows system.
Officially it supports Windows XP and later. You MUST run at 60 frames-per-second or better. I recommend 60 because I don't personally know if it can exceed 60 without issue. If the frame rate is irregular it doesn't hold up and I don't recommend 30 fps, although I haven't been able to figure out how commercial games lock in the frame rate. Please don't ask me to add mouse and keyboard features! What's there is more for the development part of Sword of Moonlight.
I've included notes in the two INI files for helping with controllers and other things. If your two small buttons don't map to Pause and Esc please let me know. I recommend the "High Color" mode since it has dither like the original PlayStation and this is how I've designed its experience. What it's not, It's not a "combat" demonstration. I decided to not give the monsters sounds, so the rich sonic landscape is not here yet.
I thought this is their essence and since they don't mill about then it would be wrong to bring them to life only partly. It's not a VR demo, although it's technically a VR project. But I'm using PlayStation VR to develop it so far, and this demo is mainly to showcase animation and progress on reproducing details. My older now ancient demo on Patreon has files for VR, but I would hold off until the next demo that should have more VR.
Again, it's not authorized by From Software. I hope this is adequate to communicate ownership of these ideas. I ask you to not leave comments about copyright or ownership matters. Please express gratitude and ask questions if you like. Credits Both of the images on this page are based on found images, I can't give credit for, other than the banner is from the cover art of King's Field II, and the images in the background are screenshots taken from the original PlayStation game, both are content developed by From Software for King's Field II.
There are 4 buttons, these are shoulder buttons. It's designed so your thumbs never leave the analog controller's sticks.
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