Free download madden nfl 08 pc






















Earn rep through gameplay to level up. Unlock X-Factor abilities and strategically spend skill points that you can equip to power up your avatar. This game includes optional in-game purchases of virtual currency that can be used to acquire a random selection of virtual in-game items.

Trailer :. Screenshot :. Game Download :. File Extention :. Platform : PC. Disc Space Required : 50 GB. Game Requirements :. You must be logged in to post a comment. With Family Sharing set up, up to six family members can use this app.

App Store Preview. Screenshots iPhone iPad. Nov 16, Version 7. Ratings and Reviews. App Privacy. Size Category Games. Compatibility iPhone Requires iOS Languages English. All Rights Reserved. Price Free. Developer Website App Support. Game Center Challenge friends and check leaderboards and achievements.

Family Sharing With Family Sharing set up, up to six family members can use this app. Featured In. More By This Developer. Plants vs. FIFA Soccer. You Might Also Like. Stickman Football. American Football Champs. Axis Football Classic. The problem with Superstar mode in 06 was, once you got the off field activities out of the way, the in-game action was exactly the same as any other mode. This has changed in 07's Hall of Fame mode, as you can now choose to control your superstar, and only your superstar, on the field.

For example, if your created superstar is a Left Tackle, the camera is changed to give you a close range third person angle and you'll only control him in his duties protecting the QB and closing the edge on running plays. You can play at any position, and each position has its own functions involving the right analog stick.

As with last year's Superstar mode though, Hall of Fame mode probably won't appeal to the realists in the NFL gaming community - stats are a little crazy and the CPU tend to throw a lot of Interceptions when you're not controlling the QB. HoF is probably going to be more of a sub-mode for the PC crowd to occasionally mix up how you play the game. The other two major additions, Lead Blocking Control and the Highlight Stick, are built to enhance the running game.

With lead blocking, you can control any blocker on any running play to create a hole yourself, and either switch back in real time to the HB to run through it or let the CPU do it.

This is a pretty cool addition to the game as it's very rewarding and quite difficult to master. Perhaps the best part is Lead Blocking is completely under your control regarding whether or not you want to use it - if you feel it gives you too much of an advantage over the CPU, you can easily not use it by not pressing the lead blocker selection button before the snap.

The other running feature, the Highlight Stick, is an extension to the Truck stick featured in This time around, only the big bruiser backs can perform the truck animations, while the smaller and more agile backs have a massive amount of agility based break tackles at their disposal. If you're using an exceptionally quick footed back like Reggie Bush or Warrick Dunn, you can even string multiple Highlight stick animations together to produce some truly amazing runs.

However, despite EA's format of adding a few key features in each year to sell the game, if you ask any Madden PC gamer to list their priorities in their NFL gaming, chances are you'll see "franchise mode" high up on the list - a mode that has been in the series for years but still doesn't seem to get the attention it deserves features wise.

Madden 07 PC, while remaining largely similar to 06, improves upon a few key aspects in the franchise mode. First of all, they have added the ability to edit players mid franchise in-game, assign team captains and change the injury sliders for in-game and simulated games - all three of these features weren't "officially" in 06 PC, but were available if you downloaded user made editors.

The PS2 and Xbox versions have had most of these somewhat minor yet vital features for 3 years now so it's about time they picked up the slack for the PC version. Outside of adding stuff that should have been in the PC version years ago, they have added a new feature called 'Player Roles', which define specific capabilities or influences a player can have.

There are many more roles varying in positive or negative effects, ranging from "Team Distraction" to "Fan Favorite", and each player can have a maximum of two roles, although most of the lesser known players have none for the first season in a franchise.

Roles are added and subtracted each offseason depending on what happened the season prior - for instance, for a player to retain the "Pass Rusher" role, he'll need to actually rack up some sacks or it will be stripped from him. Speaking of the offseason, Madden 07 PC finally features a Free Agency period before the Draft, and a new draft scouting system that lets you check out rookie prospects in a College All-Star game and in mini-games.

I think some more work needs to be done to make the rookie period feel authentic, particularly in the CPU AI area which seems untouched from 06, but it is finally getting there after years of the same thing over and over.

However, while a few key additions and changes have been made to franchise mode, a few key issues from 06 remain. Once again there is no official support for custom teams in franchise mode, so you'll have to explore user created utilities to address this.



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