Starcraft 2 campaign and coop units mod download
For the most part, the missions play similarly to their original incarnations, just with a far slicker interface, a slew of quality-of-life improvements, and the occasional new in-game cutscene. It's still StarCraft, but a subtly modernised version. At its absolute most playful, some hero-only missions in Mass Recall are optionally playable as a third-person shooter.
It's a bit rough and janky and not something the engine was made for, but it freshens up some short, otherwise dull missions. If any of that that turns you off, there's an options menu that allows you to pick and choose what enhancements to use.
Don't like a specific unit's retro voice or model? Replace it with the StarCraft 2 equivalent. Remove the extra hero units, the early Brood War tech or any combination. I personally have everything turned on, but it's up to you. As for playing Mass Recall itself, it's an interesting contrast against StarCraft 2's overtly cinematic campaigns.
StarCraft 1's missions are far less heavily scripted, often giving you simpler, more direct objectives against an AI enemy that's designed to harass you with steadily escalating waves of units until either you push back, or your defences crumble. It's not really comparable to playing against human opponents the AI seldom adapts to your strategies , but it'll teach build orders and micromanagement better than StarCraft 2, especially on those new, higher difficulties.
There's the occasional rough edge to Mass Recall, such as some slightly awkward dialogue portrait models, but for the most part they've gone above and beyond. Where appropriate, factions are again, optionally given their own unique unit and building models. To top it all off, when fully armed and operational, Mass Recall will also include Enslavers Redux, another StarCraft 1 user campaign, similarly remade. That alone adds another thirty missions to Brood War's seventy-ish.
You're looking at weeks if not months of strategerising here - not a bad intro to the RTS genre either, and completely free. Installation of Mass Recall is dead easy, and the instructions can be found on its SC2 Mapster page here. Download the SCMR installer , mission files and cinematics pack highly recommended unless you like missing chunks of the story and put them all in your StarCraft 2 directory.
Run the installer, and when it's done you'll have a nice Mass Recall link on your desktop. Of course, if that's still not enough for you A passion project four years in the making from modder "DudkiSC2". This massive campaign was completed in late December and consists of 24 long, multi-phase missions featuring all three races.
Annihilation attempts to mimic the style of StarCraft 2's campaigns, including some setpiece boss battles, and a lot of dungeon crawling with small groups of heroes. It has multiple difficulty settings, and in an attempt to imitate StarCraft 2's campaign tech-trees, you can pick which unit types are available to you on many missions.
If there's one complaint I can level at it, it's that some of the writing is ham-fisted, with some one-note character personalities. Annihilation's missions are all separate SC2Map files, which makes launching them a little fiddlier than Mass Recall. You can open them in the StarCraft 2 level editor and launch them from there. Now you can launch any mission or campaign just by opening the SC2Map directly. Missions started this way default to Fastest game speed as used in multiplayer , but a tap or two of the keypad minus key will slow it down some.
One of the more narratively impressive campaigns out there. The Antioch Chronicles is a fully voice-acted Protoss-focused campaign split into three episodes. While I've only had time to briefly dabble in this trilogy as with many of these other campaigns, it'll take days to play through , the mission design seems clever and varied. Still, be warned - if your Protoss game is rusty you may want to play Mass Recall to warm up. The original two episodes have no difficulty options, but the third does.
The first two episodes even feature StarCraft 1-style mission briefings, although the third episode and its very swish campaign menu tells its story through lengthy cutscenes book-ending each mission. While amateur voice acting is a minefield at the best of times, both delivery and the script are surprisingly good in this campaign, although I'm sure Protoss voice post-processing effects hide a litany of cheap microphone sins.
While dialogue sequences don't drag on too long, there's a little bit of fanfic-esque 'And I was here doing this not far from this important canon character' exposition in here. Also lots of George Lucas-style screen wipe transitions. Still, a great excuse to dive deep into Protoss lore and work on your pylon strategies. Odyssey has been floating around on the StarCraft 2 Arcade for ages, but is best experienced downloaded direct from SC2 Mapster.
First debuting back in , this very polished campaign finally wrapped up its first episode in March Each of Odyssey's fourteen missions are sprawling, complex things, sometimes split across multiple maps and almost always with multiple phases of objectives.
While mostly similar in structure to StarCraft 2's missions, it has a few ideas of its own like rocks being usable as cover by infantry in some missions, or special custom units with clever new powers. As with most of the campaigns here, it also supports difficulty settings - Brutal mode lives up to its name. Odyssey doesn't have much in the way of custom art, music or audio, but it does what it can with basic StarCraft 2 materials.
It does stumble at a couple points - its overly self-serious story feels a bit too nebulous to follow and its character names are a bit My First Action Hero'y Captain Harsh, Stryker, etc , but some serious thought has been put into its world-building.
Some of the later missions also suffer from performance issues, although I'm not sure if that's due to bugs introduced by Blizzard through updates, or the sheer scope of the missions themselves. To install the cinematics pack if you've already run the installer without it, replace the "SCMRcinematics" file in your mods folder with the one in the cinematics pack download.
If you've played previous versions of Mass Recall, for a clean install it is recommended you delete any previous Mass Recall-related folders or zip archives from your Starcraft 2 root install directory, and delete or rename the SCMR.
Now installation is nearly done! Complete the following:. This series contains 4 episodes, with 9 unique maps per Terran, Protoss, and Zerg races, with 3 epilogue maps. Features brand new dialog and story, missions, and enhanced heroes with their own level-up mechanics! Learn what happens between the major Starcraft episodes and the events leading up to Starcraft 2: Wings of Liberty! While this custom campaign can be played stand-alone by opening up the unique Enslavers Redux Campaign Launcher and launching missions from there, it is also integrated into Mass Recall via the "Extras" menu.
In order to load it properly in for the Mass Recall Launcher to work with this campaign, follow these instructions:. Make sure to check out the auto install and manual install video guides also linked above. The end result in these videos is the same, regardless of install method. Other custom campaigns from various authors can be found at the Custom Campaign Initiative.
For Brood War-like multiplayer, you can have a look at Starbow.
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